bigearth
11-08-2006, 03:26 PM
What Direct3D 10 Is All About
Digging Into DirectX 10
Time flies when you are having fun, and DirectX 9 has certainly given us plenty of that. We have been playing games on the DirectX 9 application programming interface (API) since December of 2002 - almost four years now. While many use the term "DirectX" when talking about graphics, the DirectX standard is actually a group of APIs for various aspects of the gaming experience, of which graphics is one. Big titles such as Half-Life 2, F.E.A.R., Battlefield 2, and Oblivion use the current version, which is 9.0c.
http://images.tomshardware.com/2006/11/08/what_direct3d_10_is_all_about/dx10-diag.jpg
link (http://tomshardware.co.uk/2006/11/08/what_direct3d_10_is_all_about_uk/)
Digging Into DirectX 10
Time flies when you are having fun, and DirectX 9 has certainly given us plenty of that. We have been playing games on the DirectX 9 application programming interface (API) since December of 2002 - almost four years now. While many use the term "DirectX" when talking about graphics, the DirectX standard is actually a group of APIs for various aspects of the gaming experience, of which graphics is one. Big titles such as Half-Life 2, F.E.A.R., Battlefield 2, and Oblivion use the current version, which is 9.0c.
http://images.tomshardware.com/2006/11/08/what_direct3d_10_is_all_about/dx10-diag.jpg
link (http://tomshardware.co.uk/2006/11/08/what_direct3d_10_is_all_about_uk/)